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it helps if it’s the right one
from tetris, through super mario 64, to wii sports, nintendo has a great track record of defining its consoles with iconic launch titles that can even change the way people think about video games
i don’t think this looks so great for switch
with zelda: breath of the wild, nintendo is following a playbook from wii launch – bringing a major, mature project aimed at hardcore fans over from the predecessor console (and it’s a zelda game to boot)
the game looks great, but it’s the wrong playbook
twilight princess was a conservative rearguard action that was ultimately irrelevant to wii’s success
you can argue that you need a traditional aaa console game to sell the idea of taking such games with you on the move, which is switch’s main selling point; but i still think it would be a healthier sign if switch had something bespoke, something new
then we come to the issue of price
as you can see, nintendo has a pretty patchy record here, and it has got it wrong (nintendo 64, 3ds) as often as it has got it right (game boy, wii)

3ds shows that the situation can be saved if nintendo is prepared to cut prices deep and early, and make it up to early adopters somehow
but i think the closest comparison here is nintendo 64, where the price of the console was one thing, but the price of games – due to sticking with an unfashionable solid-state format – was another
n64 did ok, ish, but the combo of pricing and format marginalised it with both the industry and public, and i suspect the same will hold true for switch
the n64 comparisons keep coming: consider the complete dearth of third-party support and the threadbare software schedule for the first year or so
but this can be seen in an encouraging light, too
n64 – and gamecube after it for that matter – was not a smash hit, but it kept its head above water and is now remembered with great fondness by fans
perhaps the same fate awaits switch?
so, going by the historical evidence, switch’s undeniably compromised launch should not be regarded as a death sentence
even snes had a less-than-ideal start in life, while the company’s two greatest successes, ds and wii, were the subject of confusion and ridicule at their debuts
the cautionary tale of wii u is hard to avoid, of course, but just because it’s the most recent doesn’t necessarily mean we should hear it loudest
there is a broader theme to this history lesson, through, and it’s especially relevant to switch, which attempts to roll nintendo’s home console and handheld businesses into one
look through nintendo’s record, and the sales fortunes of its home consoles have always been spotty, with the highs (nes, wii) outnumbered by the lows
by contrast, its position in handhelds has been unrivalled since day one
game boy and ds have only been outsold by playstation 2; gba sold in huge numbers despite lacking any truly remarkable features or software; 3ds has salvaged better sales than snes from a terrible launch and a market that was supposed to be dying at the hands of smartphones

a nintendo handheld has never sold less than 60 million
so nintendo’s decision to frame switch as a home console you happen to be able to take with you in its initial marketing push seems deeply misguided
sure, it doesn’t want to cut 3ds off at the knees just yet, but this is the company’s future we’re talking about
and it’s surely switch’s future too
i wouldn’t be surprised to see that messaging change before the end of the year
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